Each new star: 25 bolts + 50 XP
Bonus awarded once, on top of your run earnings.
Compete
One course. Three shots. Make your best run count.
Earn your
place.
90 seconds. Four phases. Three lives.
Finish the course. Chase the highest score.
A counted attempt is used when you start. Leaving or reloading does not restore it.
New course in 00:00:00 · 00:00 UTCWeekly Cup
0 / 3 days counted
Best score from each day. Your top three days add up. Monday–Sunday, UTC.
Race your ghost
Finish or crash on today’s route to save your best replay. Practice runs count for your ghost too.
Cyan ghost = your best run · no collisionsYour best run on this course becomes your personal target.
Dodge eight obstacles in a row. Practice is unlimited and uses no counted attempt.
Your test report
Track difficulty, finish rate, damage, Burst use and earnings on this device. Counted and practice runs are separated in the report. Nothing is uploaded automatically.
Build a better score
Clean clears: 120 points × combo. Every eight clean clears increases your combo, up to ×5. Damage or a shield contact resets it. Near misses add 80 × combo.
Gold stars: optional high bonus lines add 600 × combo, plus five Bolts. No upgrade is needed; all stars are optional. Normal Bolts add 20 × combo.
Burst: 1.65 seconds of protection, with a 12-second cooldown and a full-charge requirement. Bolts and clean clears charge it. Breaking an obstacle earns 40 × combo, so timing a clean dodge is worth more.
Finish bonus: reach 90 seconds to add 5% of your base score per life left, up to 15%. A crash keeps your earned score but gives no finish bonus.
How the competition works
Three counted attempts per UTC day. The highest score counts, only when the run ends naturally. Counted runs cannot be paused or finished early for a score. Switching apps or tabs, losing focus (including calls), rotating or resizing the game, a long freeze, reloading or leaving ends the attempt without a result. The attempt stays used. Practice and regular Daily Rush never use these attempts or change the Cup.
Compete has its own course and score rules, separate from regular Daily Rush. All runners have the same abilities. Entry is free, and extra counted attempts cannot be bought. Practice and counted runs can both improve your personal ghost.
Scores and attempts are saved on this device. A run crossing midnight belongs to its starting day. Your ghost resets with each new course.
No token prizes in this version.
Your locker
Your runner. Your colours.