ROCKYRUNNERROCKYHUB EDITION
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MAKE YOUR FIRST RUNBuild your crew. Take on the next contract.

ROCKYRUNNER

YOUR GAME

THE ROCKYHUB CONNECTION

ROCKY RUNNER

A new home for your runs.

Explore stories, build your rooftop and leave your mark.

Progress is saved on this device.Having trouble getting the latest build?

COUNTED ATTEMPT

One run.
No pauses.

90 seconds. Three lives. Four increasingly difficult phases. Reach the finish for +5% per remaining life.

Stay in the game. No pause, tutorials or menus during a counted attempt.

An interruption ends it. Using Back, app or tab switches, lost focus (including calls), screen locks, rotation or resizing, and freezes longer than two seconds end your attempt.

The attempt stays used. Leaving or using the exit button saves no score, XP or Bolts. Practice is always available.

Saved on this device · no #RKC prizes

Own the rooftops.

Sound, voices & music

Subtle leaves more breathing room. Expressive reacts more often. Every runner has their own voice. Compete has its own action soundtrack, building through all four phases. Music becomes quieter for character voices and Cup projectile cues. Enable Sound on to listen.

↑ JUMP

Space / Up / W. Press again in mid-air for a double jump.

↓ SLIDE

Hold Down / S or the Slide button to stay low. Tap for a short slide. Release after the long overhead passages; jumping also ends the slide. In the air, slide drops quickly.

ϟ BURST

Classic and Adventure: collect 25 Bolts to charge a short protected dash. Cup: Bolts and clean clears build 100 energy; Burst lasts 1.65 seconds with a 12-second cooldown. Press Shift or Burst.

ADVENTURE CLEAN CHAINS

Every four clean clears raises your chain, up to level 5. Clears earn 60–100 points; close calls add 25. Contact resets the chain, even with protection. Complete a whole section without contact for +120 points. Bolts are spendable currency, separate from your score. Classic and Cup keep their own scoring.

POWER-UPS

Classic and Adventure: blue S absorbs one hit, purple M attracts Bolts, and gold ×2 improves scoring for ten seconds. Cup has occasional shields only; Magnet and Double Score do not appear.

HEAT & CONTRACTS

Adventure is a continuous run with shuffled sections, changing distances and pressure waves followed by short recovery windows. Heat and speed rise to level 20 at 5:50, then stay high. Bank your run whenever you want; it automatically banks at 30 minutes. Watch for a three-phase pursuit, passing convoys and collapsing roofs. Marked shortcut bridges need only your ordinary double jump; staying low remains possible. Complete a 30-second Adventure contract for +200 points and extra Burst charge. Classic contracts retain +300 points. Overdrive gives you one life.

NEW OBSTACLES

Use a second mid-air jump for double gaps and long gaps. Triple gaps have landing islands for separate jumps. Jump over wheels, stacked cargo and timed falling crates; stay low through crushers and long overhead passages. Watch bouncing mines and hover patrols. Sentries mix low, high, alternating, aimed and beam volleys: jump low shots, slide high shots, and read the marked lane. Green spring plates launch you towards bonus caches. High reward lines are optional; no upgrade is needed for the ground route.

GAPS & LIVES

Unprotected hits and missed gaps cost one heart. Losing your last heart ends the run. Shields and Burst can protect you. Overdrive starts with one heart; Training has no life loss.

YOUR PROGRESS

Choose a free player name in Locker. Earn frames and titles through play. Journey includes three weekly routes, and Missions has weekly goals. Bolts unlock trails, Adventure skills and Neon Tokyo; XP unlocks levels. Adventure has separate records and lets you equip two skills in Locker. Try a free Tokyo preview in Journey; previews earn no rewards. Training does not grant progression. Compete offers a local Daily Ranked trial and Weekly Cup. Crew Club rewards play days without resetting your stamps. Visit Shop & #RKC for rooftop atmospheres, showpieces, scorecards and lobby scenes. Pin an item to track your savings. #RKC purchases and prizes are coming soon.

Reduce flashes, screen shake, particles and menu animation. Course movement and obstacle warnings stay visible. Applies to play, Academy and replays.

Keep Jump, Slide and Burst away from your phone’s system buttons. Short landscape screens use a smaller gap to keep the course visible.

Casual runs save a recovery point every 5 seconds and when paused, when browser storage and secure tab locking are available. An unexpected shutdown may lose the seconds since the last save. Continue a saved run from the lobby; rewards are saved when you finish. Counted Cup attempts still end on interruption and cannot be recovered.

On a phone: use the buttons, tap the play area to jump or swipe down to slide. P or Escape pauses casual play. Counted attempts cannot be paused. Your progress is saved on this device when browser storage is available. Trouble opening the game? Repair saved game files.