ROCKYKOMBATV0.51.0
STREETFIGHT / LOCAL AI
YOUR FIGHTERROCKYPressure brawlerLEVEL 1

MIDNIGHT ROOFTOP 00:12 · ABOVE THE CITY
YOUR FIGHT. YOUR RULES.

Set the stage

1 ROUND · 90 SECONDS

01 Choose your arena

Midnight Rooftop selected.

02 Pick your challenge

Equal stats · Smarter opponents at higher tiers

03 Opponent tactics

Your opponent changes tactics throughout the fight.

One 90-second round. Rocky versus Shadow.

YOUR RECORD0 WINS / 0 XP
AD moveW jumpJ lightK heavyL block⇧ dodgeSPACE Rush
V0.51.0

MAKE YOUR MARK.

V0.51.0

ONE MOVE AT A TIME

Find your
rhythm.

YOUR NEXT DRILL

Find your range

Move into range and land five attacks.

Unlimited time. Health refills.
No XP or match records. Academy ticks are shared; your fighter’s drills are tracked in Progress.

V0.51.0

LEARN THE STREETS

MAKE IT
COUNT.

01

Find your range

Drag the left pad or use A/D to move. Tap JUMP above the pad or press W to jump. Get close enough for your attacks to connect.

02

Build your combo

Tap STRIKE for a quick punch. Land two STRIKE attacks, then choose STRIKE for a quick finish or HEAVY for more damage. The two lights show your progress. Tap again to chain a clean light hit. One early press can continue a clean light chain. The linking heavy accepts its final input near the end of recovery; standalone heavy attacks do not queue. Move or defend as the heavy attack recovers. Keys: J → J → K. After a clean HEAVY, recover and choose STRIKE for a quick follow-up or HEAVY for more power. After a successful COUNTER, choose STRIKE for a quick finish or HEAVY for a stronger one. Catching missed or blocked power recovery earns a PUNISH bonus. See your fighter’s combo guide in the menu.

03

Time your defense

Hold GUARD or L to block. Press just before impact for PERFECT GUARD: no damage or knockback, plus a short COUNTER opportunity with STRIKE/J. The bar shows your time to respond. Repeated taps do not refresh the timing window. Direction + EVADE or Shift steps; neutral EVADE steps back. Holding block too long can break your guard.

04

Unleash your Rush

Land hits and evade attacks to build Energy. At 100%, hold HEAVY briefly or press Space for a dash attack and five seconds of extra power.

MORE WAYS TO MOVE

Control the distance.

STEPDirection + EVADE

Hold the pad toward or away from your opponent, then tap EVADE. Keyboard: direction + Shift. A fast step with a brief dodge window; recovery is vulnerable. All evades share one cooldown.

STEP BACKTap EVADE

Release the pad and tap EVADE for a quick backward step. Keyboard: Shift or S. Time it just before impact to open your power counter. The button shows its recovery. At the boundary you still make a visible defensive lean; in RBA earn PIVOT to turn out of the corner.

JUMP / AIR ATTACKJUMP above the left pad

One tap makes a full jump toward your opponent; hold a direction to steer. Keyboard: tap W for a short hop, hold for a higher jump. Take-off and landing are vulnerable. One aerial attack per jump.

Quick fights, League bouts and Arcade bouts 1–4 last one 90-second round. League divisions need two bout wins; two losses restart the current division. Arcade finals are first to two round wins; draws replay. At timeout, the fighter with more health wins. Choose Rocky for pressure or Shadow for quick counters. You are playing as a test player. XP is local; the live RockyHub connection and official rewards are not active.

V0.51.0

PRESSURE BRAWLER

ROCKY.

SAME BUTTONS · MORE CHOICES

Directions are relative to your opponent, on either side. Release the pad for neutral attacks. During a confirmed route, your next Strike or Heavy selects the ending instead.

10 ROUTES · CHOOSE YOUR ENDING

Land each hit. Watch the in-fight guide for the next input. Tap once per step. One early input can continue a clean light chain; the linking heavy accepts a final input only near the end of recovery. Standalone heavy attacks do not queue. Power moves and quick finishers must recover before another attack. After a missed or blocked power move, guard and evade are also locked until recovery ends. Movement cannot remove this lock. A PUNISH means you caught missed or blocked power recovery: +3 base damage for Rocky, +5 for Shadow, before damage scaling. It adds no extra stun. Named routes can contain defensive gaps. HIT COMBO counts only consecutive hits before the opponent recovers. Old records are retained. Watch the wind-up, contact and recovery. Warm glints mark power preparation; a shrinking amber mark under a fighter shows exposed recovery after a missed or blocked power move. Quick punches, body shots, uppercuts and power attacks have distinct motion.

V0.51.0

STREETFIGHT / ARCADE

OWN THE NIGHT.

    YOUR LOCAL RECORD

    Gold: no retries · Silver: up to 2 retries · Bronze: finish the course. Medals are personal test records.

    V0.51.0

    HELP SHAPE THE NEXT BUILD

    YOUR READ
    MATTERS.

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